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See:
Description
| Class Summary | |
|---|---|
| Card | Represents a Playing Card |
| CardDeck | Represents a Deck of cards. |
| CardStack | A collection of Card objects |
| DeckStack | A CardStack that is meant to hold the cards drawn from a CardDeck. |
| FreeCellGame | FreeCell Card Game back end / core. |
| FreeCellGoalStack | A CardStack used as a goal location in Solitaire |
| FreeCellMemento | A Memento of FreeCellGame that can copy and restore the entire state
of the game. |
| FreeCellPlayStack | A CardStack that is used as an intermediate location for cards while
trying to get them to the goal location in Solitaire. |
| FreeCellSingleStack | A CardStack that is used as an intermediate location for cards while
trying to get them to the goal location in Solitaire. |
| SolitaireDeck | |
| SolitaireGame | Solitaire Card Game back end / core. |
| SolitaireGoalStack | A CardStack used as a goal location in Solitaire |
| SolitaireMemento | A Memento of SolitaireGame that can copy and restore the entire state
of the game. |
| SolitairePlayStack | A CardStack that is used as an intermediate location for cards while
trying to get them to the goal location in Solitaire. |
"Headless" Solitaire game. Designed to be used as the core to a separately-developed interface. Instantiate a SolitaireGame, render what it reports, and act on it when the user indicates such an action.
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